Haptics & Collision Detection

The term collision detection in the algorithmic geometry describes the recognition of touching or overlapping two or more geometric (rigid or deformable) objects in two- or three-dimensional space. Collision detection is followed by the collision response or collision treatment, which initiates a response to the collision. Collision detection methods are used, for example, in the image generation of animated films, in physical simulations, in computer games, in path planning in robotics or in haptics. A distinction is made between methods for the exact and approximate resolution of collision responses. [source: Wikipedia]

Areas of application

  • Avoidance of penetration of body
  • Clash detection
  • Digital Mock Up (DMU)
  • Assembly simulation
  • Haptics
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