Download Japan Metaverse Strategy
Japan Metaverse Strategy

JCB Co., Ltd., Mizuho Financial Group, Inc., Sumitomo Mitsui Financial Group, Inc., Mitsubishi UFJ Financial Group, Inc., Resona Holdings, Inc., Sompo Japan Insurance, Inc., Toppan Inc., Fujitsu Ltd., TBT Lab Inc.
Agreement on the creation of the “Japan Metaverse Economic Zone”
February 16, 2023
www.fujitsu.com/global/about/resources/news/press-releases/2023/0227-02.html
Japan Ministry of Internal Affairs and Communications, Japan Cabinet Office
Interim summary of the study group on utilisation of the metaverse, etc. for the Web3 era
February 10, 2023
www.soumu.go.jp/main_sosiki/joho_tsusin/eng/pressrelease/2023/2/10_01.html
Japan is taking a major step forward in metaverse adoption with the creation of the Japan Metaverse Economic Zone. Many Japanese tech and finance giants, including Mizuho Financial Group, Sumitomo Mitsui Financial Group, and Mitsubishi UFJ Financial Group, have signed an agreement to form this innovative platform. The metaverse, called Ryugukoku, will be operated by JP Games and will serve as a digital asset platform for member companies to share their technology with users.
The platform will allow for the transfer of items and personal data between metaverses using unique identities and wallet services. For example, Mizuho Financial Group will provide expertise on payments and metaverse tokens, while Mitsubishi UFJ Financial Group will support Web3 functions and global expansion plans.
This multipurpose metaverse will function as cities, allowing users to roam around using avatars like in an online game. With the anticipation of other companies joining the Japan Metaverse Economic Zone, the platform will allow for greater business expansion in this part of the world. Stay tuned for more updates and advancements in the metaverse world!
Agreement on the creation of the “Japan Metaverse Economic Zone”
Creating an Open Metaverse Infrastructure from a Role-Playing Game Perspective
JCB Co., Ltd., Mizuho Financial Group, Inc., Sumitomo Mitsui Financial Group, Inc., Mitsubishi UFJ Financial Group, Inc., Resona Holdings, Inc., Sompo Japan Insurance, Inc., Toppan Inc., Fujitsu Ltd., TBT Lab Inc.
Tokyo, February 27, 2023
JCB Co., Ltd., Mizuho Financial Group, Inc., Sumitomo Mitsui Financial Group, Inc., Mitsubishi UFJ Financial Group, Inc., Resona Holdings, Inc., Sompo Japan Insurance Inc., Toppan Inc., Fujitsu Ltd., Mitsubishi Corporation and TBT Lab Inc. (hereafter referred to as “TBT Lab”) have signed a basic agreement (hereafter the “Agreement”)[1] for the building of an Open Metaverse Infrastructure called “RYUGUKOKU (Name TBD)” using the Metaverse construction framework “PEGASUS WORLD KIT” (hereafter “PWK”) developed by JP GAMES Inc. (hereafter JP GAMES), a TBT Lab group company, and the creation of the “Japan Metaverse Economic Zone.” [2]
This agreement is based on the concept of “updating Japan through the power of games” by Hajime Tabata, a globally renowned game creator, founder of JP Games, and the Web 3.0 advisor for the Japanese Government’s Digital Agency, and is an industrial DX [3] initiative that utilizes gaming technology and was established by way of each company’s endorsement of the concept.
1. Background and Purpose of the Basic Agreement
In response to the rapidly growing demand for DX utilizing the virtual domain among enterprises and government agencies, the companies that signed this agreement will integrate their respective technologies and services, including gamification, FinTech, and ICT, to build an Open Metaverse Infrastructure for enterprises called “RYUGUKOKU (TBD).” This infrastructure will enable interoperability between different Metaverse platforms, as well as collaboration among Metaverse platforms, and will serve as a new social infrastructure for enterprise DX such as information dissemination, marketing, work style reform for domestic enterprises, marketing, as well as consumer DX and consumer EX (Experience Transformation).
2. “RYUGUKOKU (TBD)” is a Metaverse infrastructure with a Worldview
RYUGUKOKU (TBD) is a Metaverse infrastructure that incorporates elements of an online alternate-world role-playing game (hereafter referred to as "RPG") based on a unique fantasy worldview of its own.
Each Metaverse service and content presented inside RYUGUKOKU (TBD) takes on the form of a moving “city,” “castle,” or “vehicle” that roams around that virtual world. Users will be able to engage in an RPG-like experience as they travel through different realms and encounter a variety of contents and services. Additionally, RYUGUKOKU (TBD) will deliver an open and secure Metaverse infrastructure that enables safe and stable use of identity authentication, various payments, data infrastructure, insurance, etc., through collaboration with leading Japanese financial institutions, major corporations and TBT Lab Group. Furthermore, by providing this infrastructure to companies and government agencies outside of Japan, we will be able to expand the “Japan Metaverse Economic Zone" globally.
3. Three solutions for the promotion of DX and EX
(1) “AUTO LEARNING AVATAR” (hereafter ALA)
“RYUGUKOKU (TBD)” automatically learns each avatar's behavior as a digital twin through the avatars and provide personalized information on health care, hobbies, and other topics. In addition to users being able to acquire useful information through their avatars, they will be able to apply their personalized information in each Metaverse space.
(2) “PEGASUS WORLD KIT” PWK)
PWK is an advanced tool for creating Metaverse services and game services for RYUGUKOKU (TBD) to construct an entertaining and experience-oriented system. It is also highly scalable for users, with various functions like the “RPG Editor” to create game events and “RIV Technology” to easily create new Metaverses using photos.
(3) “MULTI MAGIC PASSPORT” (MMP)
MMP is an authentication certificate with a payment function that allows users to freely travel to and from Metaverse services within RYUGUKOKU (TBD). In addition to ID authentication and payment methods, MMP can register useful information for users to spend time in the virtual world, such as NFT, items, avatar skin, and avatar memory. This information will also be used to improve user-friendliness in the real world.
4. Plans for future consideration
A media conference is scheduled for early summer. We will continue to invite a wide range of companies to support this concept and expand the Japan
Metaverse Economic Zone.
5. Roles/overview of each company
(1) Provision of functions and expertise in MMP/ID authentication and building a digital twin for merchants
Company Name: JCB Co., Ltd.
Representative: Ichiro Hamakawa, Chairman & CEO
URL: www.global.jcb/en/
(2) Provision of functions and expertise in the MMP/payment area, provision of Metaverse coins, and regional DX collaboration
Company Name: Mizuho Financial Group, Inc.
Representative: Masahiro Kihara, President & Group CEO
URL: www.mizuhogroup.com
(3) Gamification promotion, PWK development support, creator economy building
Company Name: Sumitomo Mitsui Financial Group, Inc.
Representative: Jun Ohta, Director President and Group CEO
URL: www.smfg.co.jp/english/
(4) Provide support in establishing MMP functions (authentication/settlement/data, etc.), Web3-type metaverse financial functions, overseas expansions
Company Name: Mitsubishi UFJ Financial Group, Inc.
Representative: Hironori Kamezawa, President & Group CEO
URL: www.mufg.jp/english/index.html
(5) Joint research in future lifestyles and next-generation ID authentication and payment
Company Name: Resona Holdings, Inc.
Representative: Masahiro Minami, President and Representative Executive Officer
URL: www.resona-gr.co.jp/holdings/english/
(6) Risk Analysis and Insurance Development for the Web3 Era, including the Metaverse
Company Name: Sompo Japan Insurance, Inc.
Representative: Giichi Shirakawa, President
URL: www.sompo-japan.co.jp/english/
(7) Interoperation of the MiraVerse® Metaverse platform and the AVATECT® avatar generation and management platform, and provision of expertise in handling cultural content and expressive technology
Company Name: Toppan Inc.
Representative: Hideharu Maro, President & Representative Director
URL: www.toppan.com/en/
(8) Provision of Web3-related technologies such as digital data rights management
Company Name: Fujitsu Limited
Representative: Takahito Tokita, Representative Director & CEO, CDXO
URL: www.fujitsu.com/global/
(9) Global partner to expand overseas and economic sphere of the Metaverse platform
Company Name: Mitsubishi Corporation
Representative: Katsuya Nakanishi, President & CEO
URL: www.mitsubishicorp.com/jp/en/
(10) Provision of gamification functions and expertise, provision of PWK and MMP
Company Name: TBT Lab Inc.
Representative: Hajime Tabata, CEO
URL: tbtlab.com
[1] a basic agreement : Date of contract signing: February 16, 2023
[2] Japan Metaverse Economic Zone : Japan Metaverse Economic Zone: An ecosystem formed by the interoperability between different Metaverse services and Metaverse platforms that utilizes the open Metaverse infrastructure “RYUGUKOKU (TBD)”
[3] Industrial DX : Realizing the development of entire industries by utilizing a wide range of industrial knowledge and DX functions to connect industries, companies, and communities and solving social issues through the fusion of real and digital technologies
Japan Government Metaverse Statement
In order to promote metaverse business, the government is considering what risks are expected in many government sectors beginning in 2022, and how governments and private businesses should respond to these risks. In particular, the “Study Group on Utilization of Metaverse, etc. for the Web3 Era” established by the Ministry of Internal Affairs and Communications, and the “Public-Private Partnership Conference on Dealing with New Legal Issues Concerning Content on Metaverse, etc.” established by the Cabinet Office, examined a number of legal risks.
1 Interim summary of the study group on utilisation of the metaverse, etc. for the Web3 era
In the interim summary, in view of the fact that there are many new fields for which there are no established definitions of terms at the present time, the first step is to sort out the terms so that a common understanding can be obtained, and then to identify (1) issues for improving user convenience, such as how the avatar of the metaverse should be, (2) issues for business development for each use case (e.g. (2) organisation of issues to
be addressed for the commercialisation of each use case, ((i) regional revitalisation, tourism, urban planning, etc., (ii) telework (virtual offices), (iii) education and training, etc.), and (3) the impact of the increased use of the metaverse, etc. (i) impact on digital infrastructure, (ii) transformation of socio-economic activities, and (iii) impact on users (including negative impacts)) as follows.
i. Relationship between the real world and users
As the metaverse is established on top of the real world and its survival depends on the physical layer, it has been pointed out in the discussion that it is necessary to keep in mind the so-called “landing problem”, where events in the virtual space can affect the real world. It then states that methods of acquiring real-world data should be considered, taking into account the reality that a considerable number of users wish to separate their real-world and metaverse identities.
ii. The state of avatars (actions and identity in the virtual space)
On the grounds that some actions against avatars are unacceptable as problematic behaviour towards the operator of the avatar (the so called “person in the middle”), the importance of a system that enables users to determine whether there is a “person in the middle” or not is pointed out. They also point out that for each type of action against avatars, it should be considered whether it is acceptable or not, and whether the privacy nature of the metaverse space affects it or not. With regard to the protection of identity and privacy, it is pointed out that the recognition of the identity between the person and the avatar, the degree to which the person is projected onto the avatar (self-projection rate) and other factors differ from use case to use case, but that the degree is difficult to determine from a third party, and the difficulty of handling cases where the same avatar has multiple “inside persons” is also pointed out. With regard to the prevention of fraud such as avatar “spoofing”, the report mentions both the approach based on identity rights and the approach based on soft law, and points out the need to share value judgments through dialogue among the parties concerned on whether to leave it to free competition or whether
norms are necessary. The report points out the following.
iii. Relationship between users and operators, etc.
From the perspective of personal data protection and privacy, the report points out that, depending on the business model, platform providers and world providers acquire a considerable amount of data such as users’ behaviour history, which may cause concerns among users, and also points out the need for a dialogue on the extent to which information can be grasped by service providers to users. The report points out that the way in which disclosure and other measures should be taken is an issue. It also points out the legal responsibilities of platforms and world providers in the event of problems between users.